Those pieces were shown next to the automatic haiku poetry generation software used to generate, select and paint them.
Consumer products act as personal extensions which we acquire in the form of cars, clothes, books, news or ideas. With every acquisition of these branded products we
widen our external relations and likewise amplify our 'I'. We no longer live in a 1:1 relation to nature and the brands have a fundamental role in this fictitious process in which relations between people, brands and styles of life are interwoven.
'Marketing Mix' is a look at these interrelations and how they are integrated into the social fabric of our age. A fabric which in these pieces is represented in the form of algorithms or flows of information.
In a room two players host a football game. There is only one drawback inability to realize a goal. 0:0 work with the idea of fruitless struggle in which the victory does not exist, a small allegations against the superiority in an area seemingly trivial and harmless.
Binary thinking, poses the duality of society-decision makers.
The decision makers trying to take society towards the Zero Thought have come across with Critical Thinking ... and do not know how to react. A wooden box for support, as containers of ideas, to register states of this new society emerged from a collective oblivion of the society-state gap.
The GLOBELIZER is a practical case of globalizing economic liberalism. What happens when we exert pressure from all flanks on a closed system?
The installation is a "machine to inflate balloons", a circular tube with 6 intakes and 1 outlet.
The intakes are connected to 6 pumps, which will propels air so that a balloon connected to the outlet can get bigger… and bigger… and bigger... until it explodes!
This installation expresses the limits of globalizing economy, the socio-economic variables that turn globalization into an unstable equilibrium.
The works of the Burlando Echelon exhibition are inspired by the process of decoding capture and analysis of all the information that systems like ECHELON pick up daily phone calls from our email or fax sent. How much work for nothing, how much privacy violated for nothing, how much government voyeurism ...
E-IKONOKLASTES is a video-game-therapy for creators, commisioners, critics and spectators, a way to free ourselves from the cultural icons in which we are anchored by demystifying the History of Art and destroying its most famous manifestations.
E-Ikonoklastes was made by modifying the maps and rules of the game of one of the most famous and "violent" video games of the 90s, Duke Nukem.
Urban zapping NY 6.6 is a video installation that wants to emphasis this exaggerated presence of messages in our cities.
Buildings, trucks, billboards, T-shirts, bags, rubbish, underground, buses, taxis... Over 200 'advertising' sequences in the city of NY.
In our society an 8-digit number represents or can represent more than our own image. We do not show our face anymore, but our passport, our credit card number or our telephone number. Binary -Portrait OIOOIIOI allows the users to "paint" their self-portraits sending their passport number , ID Card or telephone number.
16 silents, a place designed for reflection and dialogue between religions.
A space that looks for what is common in religions, its intersection, the spiritual space of people.
The portraits are transcripts to the DNI binary of known and unknown. "Universe at night" is a binary transcript of 75 ordered constellations alphabetically.
In "moon" representing the star writing its diameter and the distance that it separate from the earth.
Some of the paintings shown here were part of the exhibitions in the Ynguanzo Gallery in Madrid (1998) and Àmbit de Barcelona (1999) and
in collectives such as Espai 13 Fundació Joan Miró (1997), Ajuntament d'Igualada, Mollet del Vallés